Training offering

Fast Lane Romania

Introduction to Object-Oriented Programming with Java Examples

Information

Length: 3.0 Days
Course code: WD150G
Delivery method:

Click on a delivery method to see details

Classroom

Instructor Led Online

Price: 1200 RON
This training is available on request.
Please contact us by phone or email at :
+386 1 320 78 80
info@fastlane.si

Overview

In this 3-day instructor-led course, students learn how to adopt an object-oriented (OO) approach to software development. The course is designed for experienced developers coming to Java from non object-oriented languages such as COBOL, RPG, or C. It is also appropriate for those who are new to programming.

Through a combination of instructor-led lectures and hands-on exercises, students take a case study through the stages of object-oriented requirements gathering, analysis, and design using the Unified Modeling Language (UML). Students learn how the Java language supports object-oriented programming, and how object-oriented designs can be implemented in Java. Numerous hands-on exercises and demonstrations provide practical experience with OO development from analysis and design to implementation.

This course includes topics such as interpreting UML diagrams, recognizing Java constructs that enable object-orientation, and how design patterns can improve the implementation of applications. The course also provides an overview of different software development methodologies that can be applied to the development of object-oriented applications.

This course prepares students for further training in the Java programming language by providing a sound foundation in OO principles.

Public

This basic course is designed for architects, designers, analysts, developers, testers, administrators, managers, and project managers who will use object-oriented technology to build applications.

Prerequisits

There are no prerequisites for this course.

Objective

  • State the advantages of an object-oriented approach to software development
  • Describe essential object-oriented concepts and terminology
  • Perform OO requirements gathering, analysis, and design
  • Describe the role of Unified Modeling Language (UML) in object-oriented analysis and design
  • Read the most commonly used types of UML diagrams
  • Create UML use case, class, and sequence diagrams
  • Describe the impact of designing an application that can accommodate changes and the approaches to support such designs
  • Create Java classes that implement an object-oriented design
  • Apply Java language constructs that enable and enforce OO-related concepts such as data encapsulation, strict typing and type conversion, inheritance, and polymorphism
  • Explain how design patterns can improve the implementation of OO designs
  • Describe the incremental and iterative process for developing applications using object technology and how it differs from traditional approaches (for example, waterfall) to application development
  • Compare the Rational Unified Process (RUP) and Agile approach as software development methodologies

Topics

  • Introduction to object-oriented programming
  • Exercise: Identifying candidate objects in a case study
  • Object concepts
  • Exercise: Identifying classes and methods in a case study
  • Key principles of object-oriented programming
  • Exercise: Identifying classes and associations in a case study
  • Introduction to UML
  • Development project life cycle
  • Requirements and use cases
  • Exercise: Identifying actors and use cases
  • Java technology overview
  • Demonstration: Programming Java with the SDK
  • Introduction to the Java language
  • Demonstration: Using the software development platform
  • Exercise: Java programming - Defining some classes
  • OO analysis - Static UML diagrams
  • Exercise: Finding candidate objects and creating a class diagram
  • OO analysis - Dynamic UML diagrams
  • Exercise: Developing sequence diagrams
  • OO design for implementation - Associations
  • Exercise: Refining the design for a case study (optional)
  • OO design for implementation - Inheritance
  • Exercise: Java programming - Implementing a design
  • Designing for change
  • Exercise: Java programming - Improving the implementation
  • Methodologies
  • Course summary